1. For the first activity I watched a lot of Criminal Minds and law and order, just to get ideas for killers and them M.O.s’. I realized that I wanted to make my mystery about a deranged killer, or perhaps and organized killer, so the audience or player of the game I am hoping to make will have the thrill of meeting the killer already, but unaware of it until it is too late. I want to see their reaction to the killer and his or her mental state.
2. I played a mystery RPG called SLEUTH. SLEUTH is basically a series of detective role playing games. I realized I wanted to have a unique and painfully difficult mystery to present to those who I hope will play my game. I do like the way SLEUTH is set up but I was hoping for the player to game relationship would be closer to that of the Fable series (preferably fable three). I want every choice the players make to have a deep and obvious impact on the mystery in the game, and I hope that the players would be aware of that impact.
3. My friend, Mark (who’s last name shall go unsaid due to his specific request of such) is a behavioral psychologist who worked in the field of forensic psychology for a short period of time. Therefore I had the luck to meet with him personally. He liked my idea and his single suggestion was “People do not see the answer when I is right in front of them, if you can use that to your advantage and make the game more, but tastefully, complicated and fun, then you have done a good job. Don’t make an over complicated and ridiculous mystery that people get confused by and can’t keep track of.”
4. You said at one point we could opt out of the fourth activity, and that is what I have done.
5. I could not find many spring break assignments… I must be doing something wrong, sorry about that. But those I did find were interesting, but I had trouble commenting on them, I just didn’t know what to say.